Real-World Lessons in Virtual World

Author: eyal // Category: , , , ,

View a video of WolfQuest, an interactive computer game in which players are immersed in every aspect of a wolf's survival in its habitat.

It's bad enough that I haven't found a mate. I'm also hungry and I'm losing stamina. I've lost the rest of my group and a large grizzly bear has positioned himself across my path. What's a wolf to do?

Adopting the identity of a wolf is the key to learning about wolf behavior and ecology in WolfQuest, a computer game developed and hosted by the Minnesota Zoo with funding from the National Science Foundation. WolfQuest is one example of how, through computer gaming technology, learning can reach across time and space and link learners to a set of challenges--along with a set of tools to address them, and the motivation to succeed. Other such projects developed with NSF funding include "Project IT Girl," a project that involves high-school girls in designing and developing educational games, and LunarQuest, a multiple-player game that aims to support the learning of physics.

Through computer games, a single player can immerse himself or herself in a problem that demands the tools of science or math to solve it. The technology can also link a team of players who must work together and pool their resources to address issues. Just as the technology provides a network for learning, it also provides a trail of results detailing the players' success in rising to the challenges presented.........

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